An Imperial Conflict

Session One

The party, hired by emissary Mahrs in the town of Albridge, ventured into the Caves of Chaos in search of Brewmaster Finn. They found some evidence that Finn is close, but have not found him yet. They killed the hobgoblin warlord and sent the hobgoblin clan into disarray.

View
Session Two

The party rescued Finn, his wife and caravan guards. Finn told them about the necromancers in the Caves and Mahrs mentioned an old tale of necromancers once working in the area. The party returned to the Caves in search of the necromancer enclave. While searching for the necromancers lair, the party found a cave occupied by gnolls. Fighting their way down into the cave, they finally reached the gnoll packleaders lair and slew him and his sons. Finding a secret door and passage, they slept peacefully in the forgotten passage.

View
Session Three

The party found some members of the Dark Circle Cabal in a torture chamber and discovered their prison cells. After fighting a medusa named Salome, they found the old temple and are in the midst of exploring it. They learned that the Dark Circle Cabal worships a devil named Bel, but don’t know what they are doing there. After a tough battle against a group of zombies, the party decided to go back to Albridge to rest.

View
Session 4
The Dark Circle Cabal

The party went back and explored the caves of Dark Circle Cabal. The found evidence that the cabal was in financial dire straights and had turned to kidnapping and ransom as a means to fund their evil experiments. After hearing that the hobgoblins had captured a high-ranking dwarf from Hammerfast, they had negotiated a price for the head of Kellem Schneiderweisse, not knowing that they had actually captured his head brewer instead.

The party then found the Temple of Evil Chaos. In an attempt to cleanse the temple, the party decided to set all the tapestries on fire.

In the anteroom to the high priest’s chambers, the party found a set of nine gold-leafed cups, and a solid gold flagon. Not wanting to take any chances of the items being cursed, they carefully removed the flagon and placed it in a sack, tied to a rope, and dragged it behind them.

In the high priest’s chambers, they came across Ashar himself. After a tough battle, they destroyed his body, looted the room of its treasures and made a hasty escape through a secret door before the smoke from the burning tapestries in the temple overcame them.

View
Session 5
Return to the Caves

After escaping the Caves and killing Ashar, the party went back to Albridge to rest. Upon their return, a reporter from the Fallcrest Gazetteer, Argyle Hurst, grilled them on their exploits for a feature story. The adventurers were happy to oblige as long as the drinks kept coming.

After a several days, a visitor arrived from Fallcrest, named Kendon Longstrider. Claiming to be a Knight in service to the Eye of Justice, word of the evil residing in the Caves of Chaos had reached the Fallcrest chapter via Roma Featherton. Diviners from the Eye discovered that there was a fissure to the Abyssal plane located within the Caves that must be destroyed. Kendon’s superiors sent him to Albridge to take care of this festering source of evil. Not wanting to sully his new armor, Kendon had heard of the adventurers and recruited them to destroy the evil for him, for a price of course. Giving them a divining rod and a scroll of Cleansing, Kendon set them off to destroy the fissure and retrieve any artifacts of evil for proper disposal.

On the way back to the caves, the party encountered a farmer, Aram in a panic looking for help. A neighboring farm was overrun with undead and there were people trapped in the farmhouse that needed help! The adventurers destroyed the zombies and freed the farmer’s wife and daughters, receiving proper “payment” for their help.

Arriving at the caves, the party was lead back into the Dark Circle Cabal’s cave. This time, they found the Evil Chapel. Behind a giant tapestry on the South wall, the party found the fissure. They also began to destroy the alter, but this action set off an alarm down the hall that brought guardians of undeath to the chapel. They fought off the guardians, destroyed the alter and cleansed the chapel which closed the fissure. But there was still more evil to cleanse in that cave.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.